CSCD18H3
UTSCComputer Graphics
The course will cover in detail the principles and algorithms used to generate high-quality, computer generated images for fields as diverse as scientific data visualization, modeling, computer aided design, human computer interaction, special effects, and video games. Topics covered include image formation, cameras and lenses, object models, object manipulation, transformations, illumination, appearance modeling, and advanced rendering via ray-tracing and path-tracing. Throughout the course, students will implement a working rendering engine in a suitable programming language.
View full details on the UofT Academic CalendarPrereq: MATB24H3 and MATB41H3 and [CSCB09H3 or proficiency in C] and CSCC37H3 and [a CGPA of at least 3.5 or enrolment in a Computer Science Subject POSt]Breadth: Quantitative ReasoningExcl: (CSC418H1)/CSC317H1
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Course Info
DepartmentCSCD
CampusUTSC (Scarborough)
Level100
HoursTBA
BreadthQuantitative Reasoning
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