CSC417H1
UTSGPhysics-Based Animation
This course is designed to introduce students to the field of physics-based animation by exposing them to the underlying mathematical and algorithmic techniques required to understand and develop efficient numerical simulations of physical phenomena such as rigid bodies, deformable bodies and fluids. Topics covered include rigid body simulation, elasticity simulation, cloth simulation, collision detection and resolution and fluid simulation. Along the way, we will explore the underlying mathematics of ordinary differential equations, discrete time integration, finite element methods and more.Students should have a strong background in Linear Algebra and Multivariate Calculus.
View full details on the UofT Academic CalendarPrereq: ( MAT235H1, MAT236H1)/ MAT235Y1/ MAT237Y1/ MAT257Y1; MAT223H1/ MAT240H1; CSC209H1/ CSC209H5/ CSCB09H3/ proficiency in C or C++ Prerequisite for Faculty of Applied Science and Engineering students: MAT291H1/ MAT294H1/ MIE230H1; MAT185H1/ MAT188H1; APS105H1/ ESC180H1/ CSC180H1Breadth: Physical & Mathematical UniversesExcl: NOTE: Students not enrolled in the Computer Science Major or Specialist program at A&S, UTM, or UTSC, or the Data Science Specialist at A&S, are limited to a maximum of 1.5 credits in 300-/400-level CSC/ECE courses.
0%
liked
Easy0%
Useful0%
0
comments
0
ratings
Course Info
DepartmentCSC
CampusUTSG (St. George)
Level400
Hours24L/12T
BreadthPhysical & Mathematical Universes
What do you think of CSC417H1?
Reviews
No reviews yet — be the first to share your experience.