CSC317H1
UTSGComputer Graphics
Identification and characterization of the objects manipulated in computer graphics, the operations possible on these objects, efficient algorithms to perform these operations, and interfaces to transform one type of object to another. Display devices, display data structures and procedures, graphical input, object modelling, transformations, illumination models, primary and secondary light effects; graphics packages and systems. Students, individually or in teams, implement graphical algorithms or entire graphics systems.
View full details on the UofT Academic CalendarPrereq: ( MAT235H1, MAT236H1)/ MAT235Y1/ MAT237Y1/ MAT257Y1/ ( MAT232H5/ MAT233H5, MAT236H5)/ ( MATB41H3, MATB42H3); MAT223H1/ MAT240H1/ MAT223H5/ MATA22H3; CSC209H1/ CSC209H5/ CSCB09H3/ proficiency in C or C++ Prerequisite for Faculty of Applied Science and Engineering students: MAT291H1/ MAT292H1/ MAT294H1/ MIE230H1; MAT185H1/ MAT188H1; APS105H1/ ESC180H1/ CSC180H1Breadth: Physical & Mathematical UniversesExcl: CSC418H1, CSCD18H3. NOTE: Students not enrolled in the Computer Science Major or Specialist program at A&S, UTM, or UTSC, or the Data Science Specialist at A&S, are limited to a maximum of 1.5 credits in 300-/400-level CSC/ECE courses.
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Course Info
DepartmentCSC
CampusUTSG (St. George)
Level300
Hours24L/12T
BreadthPhysical & Mathematical Universes
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