CCT382H5

UTM

Prototyping Digital Games

This course explores the fundamentals of the process of game design through prototyping. It focuses on the contexts and components of game design, such as design iteration and user testing along relevant dimensions such as art style, narrative, and game balance. Students will be introduced to design across different genres and types of digital games, including games for education, serious games, indie, and AAA games. Working in collaborative groups, students will learn and practice the appropriate methodology to design game mechanics, characters, art assets and other appropriate deliverables in order to create a game or high-fidelity prototype.

View full details on the UofT Academic Calendar
Prereq: ( CCT211H5 or CCT285H5) and CCT270H5Breadth: Social Science
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Course Info

DepartmentCCT
CampusUTM (Mississauga)
Level300
Hours24L/12P
BreadthSocial Science
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