BMS433H1

UTSG

Video Games and Culture

From early mainframe computers to arcades, home video game consoles, mobile devices, VR, and beyond, digital games have become increasingly central within contemporary culture. Why do we make and play games? How do games produce experiences, make meaning, and reflect or refract ideology, and what impact do they have on players? Who gets to make, play, and find representation in games, and who is left out? What role do games play in the contemporary media ecosystem? Through scholarly research and interactive examples, this seminar-style class will explore digital games and culture from a variety of critical perspectives, including history, industry, technology, culture, politics, and aesthetics. No previous experience or expertise with video games is required.

View full details on the UofT Academic Calendar
Prereq: Completion of 10.0 credits including BMS100H1, BMS200Y1, BMS201H1. Students who do not meet these prerequisites are encouraged to contact the unit.Breadth: Creative & Cultural Representations
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Course Info

DepartmentBMS
CampusUTSG (St. George)
Level400
Hours36S
BreadthCreative & Cultural Representations
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